Cell: Idle Factory Incremental Wiki
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The Demeter is the 5th ship in the game, costing 5.00e75 cells to unlock.

Unlocking the Demeter for the first time opens the Shard Mining Menu, which introduces Shards as currency that can be spent on Shard Milestones for resource bonuses.

After a loop reset, the Shard Mining Menu remains open and milestones are viewable and their bonuses stay active, but unlocking the ship is still required to mine and produce Shards.

The Demeter ranks up by completing Operations.

Installs[]

The ordered list of installs in the table below are based on the generally-accepted list defined in the Discord server.

During discussion, the community generally uses the installs' code (see table below) rather than their full name.

Install Code Max. Level Description Unlock Requirements

(levels in previous installs)

Ahead of the Curve

DEM 1 5 Every level in this upgrade adds 1 completed operation, for each crew member on the ship, when starting new runs. (these operations do not give immediate shards) None

Better Mineral Extraction

DEM 2 250 Every level in this upgrade proves a 1% increase to Shards Gained, for each crew member on the ship. None

Rare Organism Detection

DEM 3 25 Every level in this upgrade provides a 0.2% increase to Cells Gained for each Operation Completed, for each crew member on the ship None

Canned Mineral Water

DEM 4 25 Every level in this upgrade provides a 0.02% increase to MK1 and MK4 Outputs for each Operation Completed, for each crew member on the ship. 10

Bi-Product Goo

DEM 5 25 Every level in this upgrade provides a 0.02% increase to MK2 and MK5 Outputs for each Operation Completed, for each crew member on the ship. 10

The Hexagonal Advantage

DEM 6 5 Every level in this upgrade provides a 0.001% increase to Mod Points gained for each Operation Completed, for each crew member on the ship. 25

Shardlytics

DEM 7 10 Every level in this upgrade provides a 0.1% increase to MK3 and MK6 Outputs for each Operation Completed, for each crew member on the ship. 25

Liquid Extraction Tech

DEM 8 5 Every level in this upgrade increases the output of All Generators by 2.5%, for each crew member on the ship. 100

On-Site Printing Vehicles

DEM 9 25 Every level in this upgrade provides a 3% increase to Cells Gained, for each Operation Completed, for each crew member on the ship. 100

On-Site GPR Hotspot Scanners

DEM 10 15 Every level in this upgrade provides a 0.08% increase to Shards Gained, for each Operation Completed, for each crew member on the ship. 100

Phylogenetic Analysis

DEM 11 55 Every level in this upgrade provides a 0.04% increase to Research Points gained, for each Operation Completed, for each crew member on the ship. 100

Show/Hide Installs

Note: Unlock Requirement = levels in previous installs required to unlock

Ahead of the Curve
Code: DEM 1

Every level in this upgrade adds 1 completed operation, for each crew member on the ship, when starting new runs. (these operations do not give immediate shards)

Max. Level: 5
Unlock Requirement: None

Better Mineral Extraction
Code: DEM 2

Every level in this upgrade proves a 1% increase to Shards Gained, for each crew member on the ship.

Max. Level: 250
Unlock Requirement: None

Rare Organism Detection
Code: DEM 3

Every level in this upgrade provides a 0.2% increase to Cells Gained for each Operation Completed, for each crew member on the ship

Max. Level: 25
Unlock Requirement: None

Canned Mineral Water
Code: DEM 4

Every level in this upgrade provides a 0.02% increase to MK1 and MK4 Outputs for each Operation Completed, for each crew member on the ship.

Max. Level: 25
Unlock Requirement: 10

Bi-Product Goo
Code: DEM 5

Every level in this upgrade provides a 0.02% increase to MK2 and MK5 Outputs for each Operation Completed, for each crew member on the ship.

Max. Level: 25
Unlock Requirement: 10

The Hexagonal Advantage
Code: DEM 6

Every level in this upgrade provides a 0.001% increase to Mod Points gained for each Operation Completed, for each crew member on the ship.

Max. Level: 5
Unlock Requirement: 25

Shardlytics
Code: DEM 7

Every level in this upgrade provides a 0.1% increase to MK3 and MK6 Outputs for each Operation Completed, for each crew member on the ship.

Max. Level: 10
Unlock Requirement: 25

Liquid Extraction Tech
Code: DEM 8

Every level in this upgrade increases the output of All Generators by 2.5%, for each crew member on the ship.

Max. Level: 5
Unlock Requirement: 100

On-Site Printing Vehicles
Code: DEM 9

Every level in this upgrade provides a 3% increase to Cells Gained, for each Operation Completed, for each crew member on the ship.

Max. Level: 25
Unlock Requirement: 100

On-Site GPR Hotspot Scanners
Code: DEM 10

Every level in this upgrade provides a 0.08% increase to Shards Gained, for each Operation Completed, for each crew member on the ship.

Max. Level: 15
Unlock Requirement: 100

Phylogenetic Analysis
Code: DEM 11

Every level in this upgrade provides a 0.04% increase to Research Points gained, for each Operation Completed, for each crew member on the ship.

Max. Level: 55
Unlock Requirement: 100

Ahead of the Curve Explanation[]

As the descriptions suggests, Ahead of the Curve gives more operations instantly in your next loop reset. However, its level and effect do not persist across loop resets, so doing another loop reset will start you back at 0 operations if you did not level up the install. It's text in parenthesis, (these operations do not give immediate shards), means that you will still start with a total of 0 shards on the next reset. Everything else that scales with operations is affected as normal.

Example[]

  • You have 5 levels on the install (max level).
  • You have 5 crew members.

On your next loop reset, you will start with 25 operations (levels * crew members), and therefore a 12.5% immediate increase to shards per operation (and other bonuses that scale with operations).

Evolution[]

The Demeter has 4 stages and can be evolved by acquiring crew. Each evolution has it's own crew limit and cost.

The Demeter Evolutions Table below can contain spoilers!

Stage Crew Required Base Evolution Cost Shards Gained per Operation
0 (base) 0 0 x1
1 30 6.56e331 x13
2 100 1.04e2135 x1300
3 180 1.75e6438 x1.3e8
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