Cell: Idle Factory Incremental Wiki
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The Research Catalogue is unlocked after purchasing The Koios ship and can be found within the Research Center.

Research Catalogue Table (This list may be out of order of unlock)
# Research Name Unlock 1 Unlock 2 Unlock 3 Unlock 4 Unlock 5 Unlock 6
1 Bank Capacity Analysis 1 Token Bank Capacity x2 Token Bank Capacity x2 Token Bank Capacity x2 None None None
2 Cradle Tech Analysis 1 Cells Gained x100 Cells Gained x200 Cells Gained x300 None None None
3 Level Point Extraction 1 Gain 1 Permanent LP Gain 2 Permanent LP Gain 3 Permanent LP None None None
4 Time Dilation Analysis 1 Reduces Tick Interval by -0.05 Seconds Reduces Tick Interval by -0.07 Seconds Reduces Tick Interval by -0.08 Seconds None None None
5 Bank Interest Analysis 1 Tokens in Bank^1.05 Tokens in Bank^1.10 Tokens in Bank^1.15 None None None
6 Mod Points Analysis 1 Mod Points Gained x2 Mod Points Gained x2 Mod Points Gained x2 None None None
7 Cradle Tech Analysis 2 Cells Gained x300 Cells Gained x600 Cells Gained x900 None None None
8 Mining Tech Analysis 1 Shards Gained x1.4 Shards Gained x1.5 Shards Gained x1.6 None None None
9 Luxury Analysis 1 Gain 500 Diamonds Gain 600 Diamonds Gain 700 Diamonds None None None
10 Canister Capacity 1 Gain x1.5 RP per Study Gain x1.6 RP per Study Gain x1.7 RP per Study None None None
11 Bio-Printer Analysis 1 Mk1 & Mk5 Outputs x50 Mk1 & Mk5 Outputs x75 Mk1 & Mk5 Outputs x100 None None None
12 Level Point Extraction 2 Gain 2 Permanent LP Gain 3 Permanent LP Gain 4 Permanent LP None None None
13 Bank Interest Analysis 2 Tokens in Bank^1.19 Tokens in Bank^1.23 Tokens in Bank^1.27 None None None
14 Canister Capacity 2 Gain x1.8 RP per Study Gain x2.2 RP per Study Gain x2.6 RP per Study None None None
15 Mod Points Analysis 2 Mod Points Gained x2 Mod Points Gained x2.1 Mod Points Gained x2.2 None None None
16 Cradle Tech Analysis 3 Cells Gained x350 Cells Gained x700 Cells Gained x1400 None None None
17 Time Dilation Analysis 2 Reduces Tick Interval by -0.05 Seconds Reduces Tick Interval by -0.07 Seconds Reduces Tick Interval by -0.08 Seconds None None None
18 Mining Tech Analysis 2 Shards Gained x2 Shards Gained x2.2 Shards Gained x2.4 None None None
19 Bio-Printer Analysis 2 Mk2 & Mk4 Outputs x80 Mk2 & Mk4 Outputs x160 Mk2 & Mk4 Outputs x240 None None None
20 Bio-Scientist Analysis 1 Bio-Scientists Amount x2 Bio-Scientists Amount x2 Bio-Scientists Amount x2 None None None
21 Canister Capacity 3 Gain x1.85 RP per Study Gain x2.35 RP per Study Gain x2.75 RP per Study None None None
22 Level Point Extraction 3 Gain 3 Permanent LP Gain 4 Permanent LP Gain 5 Permanent LP None None None
23 Cradle Tech Analysis 4 Cells Gained x1800 Cells Gained x3200 Cells Gained x6400 None None None
24 Bio-Printer Analysis 3 Mk3 & Mk6 Outputs x900 Mk3 & Mk6 Outputs x1800 Mk3 & Mk6 Outputs x3200 None None None
25 Mining Tech Analysis 3 Shards Gained x2.5 Shards Gained x2.7 Shards Gained x2.9 None None None
26 Bank Capacity Analysis 2 Token Bank Capacity x2 Token Bank Capacity x2 Token Bank Capacity x2 None None None
27 Mod Points Analysis 3 Mod Points Gained x2.1 Mod Points Gained x2.2 Mod Points Gained x2.3 None None None
28 Canister Capacity 4 Gain x1.9 RP per Study Gain x2.4 RP per Study Gain x2.9 RP per Study None None None
29 Cradle Tech Analysis 5 Cells Gained x5000 Cells Gained x10000 Cells Gained x25000 None None None
30 Bio-Printer Analysis 4 Mk1, Mk2 & Mk3 Outputs x2000 Mk1, Mk2 & Mk3 Outputs x6000 Mk1, Mk2 & Mk3 Outputs x24000 None None None
31 Mining Tech Analysis 3 (should be 4) Shards Gained x3 Shards Gained x4 Shards Gained x5 None None None
32 Luxury Analysis 2 Gain 500 Diamonds Gain 900 Diamonds Gain 1000 Diamonds None None None
33 Bank Interest Analysis 3 Tokens in Bank^1.29 Tokens in Bank^1.31 Tokens in Bank^1.33 None None None
34 Time Dilation Analysis 3 Reduces Tick Interval by -0.05 Seconds Reduces Tick Interval by -0.07 Seconds Reduces Tick Interval by -0.08 Seconds None None None
35 Cellular-Loop Analysis 1 Cells Gained / Loop Filled +1% Cells Gained / Loop Filled +2% Cells Gained / Loop Filled +3% None None None
36 Mod Points Analysis 3

(should be 4)

Mod Points Gained x2.2 Mod Points Gained x2.3 Mod Points Gained x2.4 None None None
37 Canister Capacity 4

(should be 5)

Gain x2.5 RP per Study Gain x3.5 RP per Study Gain x4.5 RP per Study None None None
38 Bio-Scientist Analysis 2 Bio-Scientists Amount x2 Bio-Scientists Amount x3 Bio-Scientists Amount x5 None None None
39 Bio-Printer Analysis 5 Mk4, Mk5 & Mk6 Outputs x50000 Mk4, Mk5 & Mk6 Outputs x70000 Mk4, Mk5 & Mk6 Outputs x95000 None None None
40 Level Point Extraction 4 Gain 10 Permanent LP Gain 10 Permanent LP Gain 10 Permanent LP None None None
41 Cradle Tech Analysis 6 Cells Gained x10000 Cells Gained x20000 Cells Gained x30000 Cells Gained x40000 Cells Gained x50000 Cells Gained x60000
42 Mod Points Analysis 4 (should be 5) Mod Points Gained x1.75 Mod Points Gained x2.5 Mod Points Gained x3.25 Mod Points Gained x4.00 Mod Points Gained x4.75 Mod Points Gained x5.50
43 Mission Analysis 1 Mission Exp x2.0 Mission Materials x1.5 Academy Points x1.3 Mission Materials x1.5 Academy Points x1.3 Mission Materials x1.5
44 Retention Analysis 1 Retain 0.2% Studies Completed Retain 0.2% Operations Completed Retain 0.3% Studies Completed Retain 0.3% Operations Completed Retain 0.5% Studies Completed Retain 0.5% Operations Completed
45 Cradle Tech Analysis 7 Cells Gained x20000 Cells Gained x30000 Cells Gained x40000 Cells Gained x50000 Cells Gained x60000 Cells Gained x70000
46 Level Point Extraction 5 Gain 10 Permanent LP Gain 12 Permanent LP Gain 14 Permanent LP Gain 16 Permanent LP Gain 18 Permanent LP Gain 20 Permanent LP
47 Mining Tech Analysis 4 (should be 5) Shards Gained x2.75 Shards Gained x4.50 Shards Gained x6.25 Shards Gained x8.00 Shards Gained x9.75 Shards Gained x10.50
48 Cradle Tech Analysis 6 (should be 8) All Gens Output x2000 All Gens Output x4000 All Gens Output x8000 All Gens Output x16000 All Gens Output x32000 All Gens Output x64000
49 Luxury Analysis 3 Tokens from Chest +5 Token Bank Fill Speed x2 Token Bank Capacity x2 Daily Token Rewards x2 Daily Diamond Rewards x2 Diamonds From Chests +2
50 Perfection Analysis 1 Cells Gained x50000 Tick Speed -0.05s Mod Points Gained x100 Academy Points x10 All Gens Output x75000 Shards Gained x100
51 Retention Analysis 2 Retain 0.4% Studies Completed Retain 0.4% Operations Completed Retain 0.6% Studies Completed Retain 0.6% Operations Completed Retain 1% Studies Completed Retain 1% Operations Completed
52 Cradle Tech Analysis 7 (should be 9) Cells Gained x70000 Cells Gained x80000 Cells Gained x90000 Cells Gained x100000 Cells Gained x110000 Cells Gained x120000
53 Mining Tech Analysis 5 (should be 6) Shards Gained x6 Shards Gained x9 Shards Gained x12 Shards Gained x15 Shards Gained x18 Shards Gained x21
54 Level Point Extraction 6 Gain 15 Permanent LP Gain 18 Permanent LP Gain 21 Permanent LP Gain 24 Permanent LP Gain 27 Permanent LP Gain 30 Permanent LP
55 Mission Analysis 2 Mission EXP x3 Mission Materials x1.75 Academy Points x1.5 Mission Materials x1.75 Academy Points x1.5 Mission Materials x1.75
56 Mod Points Analysis 5 (should be 6) Mod Points Gained x6 Mod Points Gained x9 Mod Points Gained x12 Mod Points Gained x15 Mod Points Gained x18 Mod Points Gained x21
57 Cradle Tech Analysis 8

(should be 10)

All Gens Output x4000 All Gens Output x8000 All Gens Output x16000 All Gens Output x32000 All Gens Output x64000 All Gens Output x128000
58 Mission Analysis 3 Mission Speed x1.05 Gain 50 Mining Pods Mission Speed x1.05 Gain 50 Fireteam Carriers Mission Speed x1.05 Gain 50 Titan Haulers
59 Cradle Tech Analysis 9 (should be 11) Cells Gained x100000 Cells Gained x120000 Cells Gained x140000 Cells Gained x160000 Cells Gained x180000 Cells Gained x200000
60 Perfection Analysis 2 Cells Gained x5000000 Mission Materials x5 Mod Points Gained x500 Academy Points x10 All Gens Output x750000 Shards Gained x500
61 Retention Analysis 3 Retain 1% Studies Completed Retain 2% Operations Completed Retain 3% Studies Completed Retain 4% Operations Completed Retain 5% Studies Completed Retain 6% Operations Completed
62 Construction Analysis 1 Const. Projects time / 1.5 Const. Projects cost / 1.5 Const. Projects time / 2 Const. Projects cost / 2 Const. Projects time / 2.5 Const. Projects cost / 2.5
63 Cradle Tech Analysis 10 (should be 12) Cells Gained x1e+8 Cells Gained x1e+10 Cells Gained x1e+12 Cells Gained x1e+14 Cells Gained x1e+16 Cells Gained x1e+18
64 Mining Tech Analysis 6 (should be 7) Shard Milestones Max Lv. x2 Shards Gained x50 Shards Gained x100 Shards Gained x250 Shards Gained x500 Shards Gained x1000
65 Mod Points Analysis 6 (should be 7) Mod Points x200 Mod Points x400 Mod Points x600 Mod Points x800 Mod Points x1000 Mod Points x1500
66 Level Point Extraction 7 Gain 30 Permanent LP Gain 40 Permanent LP Gain 50 Permanent LP Gain 60 Permanent LP Gain 70 Permanent LP Gain 80 Permanent LP
67 Mission Analysis 3 (should be 4) Mission EXP x4 Mission Materials x2 Academy Points x2 Mission Materials x3 Academy Points x3 Mission Materials x4
68 Fleet Analysis 1 All Rank Installs Max LV x5 All Ships Rank Points & LP +20 All Ships Rank Points & LP +30 All Ships Rank Points & LP +40 All Ships Rank Points & LP +50 All Ships Rank Points & LP +60
69 Cradle Tech Analysis 11 (should be 13) All Gens Output x1e+5 All Gens Output x1e+7 All Gens Output x1e+9 All Gens Output x1e+11 All Gens Output x1e+13 All Gens Output x1e+15
70 Perfection Analysis 2 (should be 3) Cells Gained x1e+200 Mission Materials x5 Mod Points Gained x1e+25 Academy Points x50 Mission Speed x2 All Gens Output x1e+50
71 Retention Analysis 4 Retain 2% Studies Completed Retain 3% Operations Completed Retain 4% Studies Completed Retain 5% Operations Completed Retain 6% Studies Completed Retain 7% Operations Completed
72 Construction Analysis 2 Const. Projects Time / 2 Const. Projects Cost / 2 Const. Projects Cost / 3 Const. Projects Cost / 3 Const. Projects Cost / 4 Const. Projects Cost / 4
73 Cradle Tech Analysis 12 (should be 14) Cells Gained x1e+25 Cells Gained x1e+30 Cells Gained x1e+35 Cells Gained x1e+40 Cells Gained x1e+45 Cells Gained x1e+50
74 Mining Tech Analysis 7 (should be 8) Shards Gained x1000 Shards Gained x2500 Shards Gained x5000 Shards Gained x10000 Shards Gained x25000 Shards Gained x50000
75 Mod Point Analysis 7 (should be 8) Mod Points x500 Mod Points x7500 Mod Points x1000 Mod Points x1250 Mod Points x1500 Mod Points x1750
76 Level Point Extraction 8 Gain 50 Permanent LP Gain 75 Permanent LP Gain 100 Permanent LP Gain 125 Permanent LP Gain 150 Permanent LP Gain 175 Permanent LP
77 Mission Analysis 4 (Should be 5) Mission EXP x10000 Mission Materials x3 Academy Points x3 Mission Materials x4 Academy Points x4 Mission Materials x5
78 Fleet Analysis 2 Cradle Installs Bonus x5 Auxesia Installs Bonus x5 Zagreus Installs Bonus x5 Hephaestus Installs Bonus x5 Demeter Installs Bonus x5 Koios Installs Bonus x5
79 Cradle Tech Analysis 13 (should be 15) All Gens Output x1e+10 All Gens Output x1e+15 All Gens Output x1e+20 All Gens Output x1e+25 All Gens Output x1e+30 All Gens Output x1e+35
80 Perfection Analysis 3 (should be 4) Cells Gained x9.9e+420 Mission Materials x9 Mod Points Gained x9.99e+50 Academy Points x99 Mission Speed x2 All Gens Output x9.99e+100
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